After that, she wanted to do a craft, and wanted me to give her ideas. So, I drew a goblin and made a little stand-up guy. She took that idea and ran with it: she made a hot dog, whose combat prowess allowed it to deflect any weapon my Goblin was holding, and also to penetrate my shield.
Pretty soon she had an army of 7 hot dogs (with buns, of course) and one boss: a floating green tentacle beast. I had 2 goblins, a troll, 3 skeletons, a wolf, and my boss was a beholder (a giant floating eye with tentacles, I think it inspired her boss).
Then Martine asked me to make 2 trees and some rocks. She made a map to set up the board, a movement ruler and a rock-throwing ruler, and found a cardboard box to use as a playing field.
Then, she taught me how to play:
Hot Dogs vs. Monsters, version 1.0
- Players alternate turns.
- On your turn, do 2 actions.
- One of the two actions must be a move.
- You must move the full distance unless blocked by a rock or an enemy warrior.
- If you're blocked by a rock, you can use an action to throw it out of the way to the side.
- Use an action to fight an enemy warrior touching you by rolling d10 and allocating that many damage points to the enemy.
- An enemy warrior with 8 or more damage dies and is removed from play.
- You can't fight warriors who are even partially in the trees.
- You can only fight with the front of your warrior, but enemies can attack your side and rear.
- Bosses can't fight each other.
- The game ends when one army is completely destroyed.
As far as the rules: I think they were inspired by Hibernia as well as the French and Indian War game. In Hibernia, you take 2 actions per turn, and they're both movement (and possibly fighting) actions. The miniatures game gave her the movement ruler, die rolling, and damage mechanics.
We haven't finished a game, and might never finish it with these rules, though she did teach her friend how to play today. She had a wonderful time creating it, and I think that's the most important part.